Traits
All 11 Anime Vanguards traits explained with roll bands and DPS impact, plus how to reroll with the NPC Mandra and when a trait roll is worth your crystals.
Introduction
Traits are permanent rolls that boost a unit's stats in Anime Vanguards, and they are one of the biggest single upgrades you can give a carry. There are 11 traits in total, spanning a common 26% band such as Range, Swift and Vigor, utility picks like Scholar, Marksman and Fortune, mid rolls such as Blitz and Solar, high-tier rolls like Deadeye and Ethereal, and the 0.1% chase trait Monarch with its 300% damage and single-placement limit. This page explains what each trait does, roughly how the roll bands behave, where to find the reroll NPC Mandra, and when a trait roll is worth the crystals so you do not waste rerolls on the wrong unit.
All 11 Traits Quick Reference
| Trait | Effect | Band |
|---|---|---|
| Range | Extends attack range for safer placements | Common 26% |
| Swift | Lowers seconds per attack so the unit attacks faster | Common 26% |
| Vigor | Flat damage increase on every hit | Common 26% |
| Scholar | Extra experience gain while leveling | Utility |
| Marksman | Bonus range for long-lane coverage | Utility |
| Fortune | More Gold and cheaper upgrades | Utility |
| Blitz | Cuts SPA by about 20% | Mid |
| Solar | Damage, SPA and range for roughly +15.8% DPS | Mid |
| Deadeye | 45% crit chance with higher crit damage | High |
| Ethereal | Roughly +50% total DPS on a good roll | High |
| Monarch | 300% damage but only one placement allowed | 0.1% chase |
Key Traits
Range
Common 26% band trait that extends a unit's attack reach.
Swift
Common band trait that lowers seconds-per-attack for faster hits.
Vigor
Common band trait that adds flat damage to every hit.
Scholar
Utility trait that speeds up the leveling process.
Marksman
Utility trait that adds range for long-lane coverage.
Fortune
Utility trait that boosts Gold income and cuts upgrade costs.
Blitz
Mid-tier roll that cuts seconds-per-attack by about 20%.
Solar
Mid-tier all-rounder roll that lifts DPS across several stats.
Deadeye
High-tier crit roll that turns a carry into a burst machine.
Ethereal
High-tier roll worth roughly 50% more total DPS.
Monarch
The 0.1% chase trait with the highest damage and a single-placement catch.
Core Mechanics
The trait system is a permanent roll attached to a single unit, so it rewards planning more than impulse. You reroll traits by spending crystals with the NPC Mandra, who stands outside the Evolve room, and each reroll gives a fresh random trait from the pool. The roll bands matter because the common 26% band dominates low-investment rerolls while the high-tier rolls like Deadeye and Ethereal appear far less often and Monarch is a genuine 0.1% chase. Because a trait stays on the unit forever until you reroll again, the correct order is to level and evolve your carry first, set a reroll budget, and then chase the high-tier roll you actually want instead of accepting the first decent result.
Advantages
Traits are one of the most cost-effective upgrades in Anime Vanguards because they multiply everything else on a unit. A single Ethereal roll can add roughly half again to a carry's total DPS, and Deadeye turns crit builds into burst machines, so a good trait often matters more than an extra level or a marginal rarity upgrade. Because traits are permanent until rerolled, a well-traited unit keeps its value through patches and keeps paying off in every mode. Understanding the bands also saves crystals: you learn which results are worth keeping on a mid unit and which rolls justify spending your saved rerolls on your main carry, so free currency from codes and anniversaries stretches much further.
Challenges
Trait rolling is the classic Anime Vanguards crystal sink, and the odds are unforgiving. High-tier rolls like Deadeye, Ethereal and above all Monarch appear only rarely, so chasing a perfect roll can consume an enormous number of rerolls for a small statistical gain. Utility traits such as Scholar and Fortune are genuinely useful while leveling but lose value once a unit is maxed, which is why a trait that looks good early may be worth rerolling later. Some odds are community-reported rather than officially published, so exact probabilities can shift between patches. Set a reroll budget before you start, stop when you hit a strong result, and avoid rerolling a unit you are about to replace.
Frequently Asked Questions
How do I reroll traits in Anime Vanguards?+
Which traits are best in Anime Vanguards?+
Is it worth chasing the Monarch trait?+
Quick Tips
Roll traits only after a unit is leveled and evolved, not before. A trait multiplies the stats underneath it, so the same Ethereal roll is worth far more on an evolved unit than on a base one. Rerolling early often means rolling again later, which doubles your crystal cost and wastes the rerolls you earned from codes and anniversary events.
Set a crystal budget before you start rerolling and stop at a strong result. The high-tier and Monarch rolls are rare enough that unlimited chasing can drain every crystal you own for a marginal gain on one unit. Decide in advance which result you will accept, and once you hit it, bank the rest of your crystals for your next carry instead of pushing for perfection.
Do not keep Scholar or Fortune on a maxed unit. Utility traits like Scholar and Fortune speed up leveling and Gold income, which is great value early, but they add almost nothing once a unit is capped and evolved. When your carry reaches endgame, reroll toward a damage trait so a slot you already invested in keeps paying off in every mode.
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